Feb 17, 2005, 01:21 PM // 13:21 | #1 |
Frost Gate Guardian
Join Date: Feb 2005
Location: Orlando, FL
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Stacking Speed Buffs and Debuffs Questions
Faint- heartedness (Hex Spell) For 8..37 seconds, target foe's attack speed is reduced and that foe suffers -(1..3) Health
regeneration. Frenzy (Stance) For 8 seconds, you attack 33% faster, but all hits against you in melee are Critical Hits. How do these stack? Say Faint- heartedness reduces attack speed by 33%, would Frenzy then return it to normal? With all these Illusionary Weaponry builds, Faint- heartedness is looking like a build staple. |
Feb 17, 2005, 03:25 PM // 15:25 | #2 |
Ascalonian Squire
Join Date: Jan 2005
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Frenzy certainly gives back some speed, though I'm not sure just how much faintheartedness takes away. I was able to use frenzy to allieviate some of that slow down and kill the warriors bane pre-mades last event.
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